Harridan Tyranids · Monsters
Harridan is a single model for 610 points in the Tyranids army. On points efficiency the unit ranks 50th of 55 Tyranids units overall and 18th of 18 among monsters, with a value score of 28/100 (offense 28, defense 29). Per point, the unit hits hardest into heavy vehicle (55th percentile) and is toughest against special (67th percentile).
🪽 Fly🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Dire bio-cannon, Gargantuan scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.61Dire bio-cannon | 0.55Gargantuan scything talons | 10 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.63Dire bio-cannon | 0.64Gargantuan scything talons | 16 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.22Dire bio-cannon | 0.64Gargantuan scything talons | 49 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.82Dire bio-cannon | 0.97Gargantuan scything talons | 46 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.35Dire bio-cannon | 0.76Gargantuan scything talons | 55 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 88.5 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 59.0 | 67 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.1 | 39 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.38 | 20 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.67 | 1 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 2 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Tyranids monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Hierophant1 model | 810 | 38 | 21 | 55 | 21 | 1.23 | 1.23 | 1.75 | 1.42 | 1.21 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.