🎲 Tactical Reroll

Harridan Tyranids · Monsters

Value28
Offense28
Defense29
Utility20
Points610
Models1

Harridan is a single model for 610 points in the Tyranids army. On points efficiency the unit ranks 50th of 55 Tyranids units overall and 18th of 18 among monsters, with a value score of 28/100 (offense 28, defense 29). Per point, the unit hits hardest into heavy vehicle (55th percentile) and is toughest against special (67th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Dire bio-cannon, Gargantuan scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.61Dire bio-cannon0.55Gargantuan scything talons10
MEQ5 × T4 Sv3+ W2 infantry1.63Dire bio-cannon0.64Gargantuan scything talons16
TEQ5 × T5 Sv2+ 4++ W3 infantry2.22Dire bio-cannon0.64Gargantuan scything talons49
Light vehicleT10 Sv3+ W12 vehicle1.82Dire bio-cannon0.97Gargantuan scything talons46
Heavy vehicleT12 Sv2+ W16 vehicle1.35Dire bio-cannon0.76Gargantuan scything talons55

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)88.554
SpecialS5 AP-1 D1 (heavy bolter-class)59.067
PlasmaS8 AP-2 D2 (plasma, power fist)11.139
EliteS6 AP-2 D3 (elite melee, precision)7.3820
Anti-tankS12 AP-3 D6 (lascannon, melta)2.671

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions2
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids monsters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hierophant1 model810382155211.231.231.751.421.21

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings