Neurotyrant Tyranids · Characters
Neurotyrant is a single model for 130 points in the Tyranids army. On points efficiency the unit ranks 45th of 55 Tyranids units overall and 11th of 12 among characters, with a value score of 41/100 (offense 25, defense 57). Per point, the unit hits hardest into MEQ (52nd percentile) and is toughest against elite (62nd percentile).
🪽 Fly👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Neurotyrant claws and lashes, Psychic scream): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.99Psychic scream | 1.37Neurotyrant claws and lashes | 35 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.54Psychic scream | 0.68Neurotyrant claws and lashes | 52 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.52Psychic scream | 0.26Neurotyrant claws and lashes | 30 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.90Psychic scream | 0.17Neurotyrant claws and lashes | 20 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.60Psychic scream | 0.09Neurotyrant claws and lashes | 21 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 83.1 | 53 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 41.5 | 50 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.4 | 60 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.8 | 62 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.02 | 61 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 51 |
| Action economyUnits per 100 pts: cheap bodies for actions | 32 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Tyranids characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Prime Organism [Crucible]1 model | 135 | 78 | 81 | 75 | 56 | 2.57 | 4.29 | 3.46 | 6.53 | 4.55 |
| Macro Organism [Crucible]1 model | 150 | 78 | 75 | 81 | 40 | 2.31 | 3.86 | 3.12 | 5.88 | 4.10 |
| Tervigon1 model | 160 | 60 | 22 | 98 | 17 | 2.31 | 2.22 | 1.26 | 1.29 | 0.97 |
| Hyperadapted Raveners5 models | 165 | 58 | 94 | 22 | 74 | 5.74 | 5.88 | 4.24 | 5.13 | 4.04 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.