🎲 Tactical Reroll

Neurotyrant Tyranids · Characters

Value41
Offense25
Defense57
Utility39
Points130
Models1

Neurotyrant is a single model for 130 points in the Tyranids army. On points efficiency the unit ranks 45th of 55 Tyranids units overall and 11th of 12 among characters, with a value score of 41/100 (offense 25, defense 57). Per point, the unit hits hardest into MEQ (52nd percentile) and is toughest against elite (62nd percentile).

🪽 Fly👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Neurotyrant claws and lashes, Psychic scream): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.99Psychic scream1.37Neurotyrant claws and lashes35
MEQ5 × T4 Sv3+ W2 infantry3.54Psychic scream0.68Neurotyrant claws and lashes52
TEQ5 × T5 Sv2+ 4++ W3 infantry1.52Psychic scream0.26Neurotyrant claws and lashes30
Light vehicleT10 Sv3+ W12 vehicle0.90Psychic scream0.17Neurotyrant claws and lashes20
Heavy vehicleT12 Sv2+ W16 vehicle0.60Psychic scream0.09Neurotyrant claws and lashes21

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)83.153
SpecialS5 AP-1 D1 (heavy bolter-class)41.550
PlasmaS8 AP-2 D2 (plasma, power fist)15.460
EliteS6 AP-2 D3 (elite melee, precision)13.862
Anti-tankS12 AP-3 D6 (lascannon, melta)7.0261

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts51
Action economyUnits per 100 pts: cheap bodies for actions32
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175562.574.293.466.534.55
Macro Organism [Crucible]1 model150787581402.313.863.125.884.10
Tervigon1 model160602298172.312.221.261.290.97
Hyperadapted Raveners5 models165589422745.745.884.245.134.04

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings