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Best Space Wolves detachments 11th edition · ranked by winning lists

Every Space Wolves detachment, ranked by how many winning Space Wolves lists played it, with what it changes on the dice in our own words and the units it lifts most. Too few lists to judge: 4 winning Space Wolves lists, August – September 2026, so the order is a hint, not a verdict.

A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.

  1. 1

    Saga of the Great Wolf

    3 of 4 lists (75%)

    +1 to hit when shooting · Lethal Hits in melee · Sustained Hits 1 in melee

    Lifts most: Techmarine +25% · Ancient in Terminator Armour +20% · Judiciar +19%

  2. 2

    Legends of Saga and Song

    3 of 4 lists (75%)

    Its rules don't change the dice, so they aren't in our numbers: charge rolls.

  3. 3

    Saga of the Bold

    in none of 4

    Its rules don't change the dice, so they aren't in our numbers: one hit, wound or damage re-roll a volley for characters (all three once the Saga is done).

    Lifts most: Apothecary +102% · Techmarine +49% · Judiciar +32%

  4. 4

    Anvil Siege Force

    in none of 4

    Heavy: +1 to hit when stationary · +1 to wound, already-Heavy guns

    Lifts most: Storm Speeder Hailstrike +52% · Invader ATV +46% · Land Speeder +32%

  5. Re-roll wounds vs Oath target

    Lifts most: Assault Intercessor Squad +50% · Reiver Squad +50% · Judiciar +33%

  6. 6

    Ceramite Sentinels

    in none of 4

    Re-roll 1s to hit and wound

    Lifts most: Ancient in Terminator Armour +36% · Judiciar +36% · Techmarine +36%

  7. Re-roll wound 1s on arrival · Re-roll hit 1s out of a Drop Pod

    Lifts most: Ancient in Terminator Armour +36% · Judiciar +36% · Techmarine +36%

  8. 8

    Librarius Conclave

    in none of 4

    Re-roll 1s to hit and wound · +1 AP at close range

    Lifts most: Librarian +35% · Librarian in Phobos Armour +35% · Librarian in Terminator Armour +35%

  9. +1 S at close range

    Lifts most: Apothecary +33% · Intercessor Squad +33% · Lieutenant +33%

  10. Lethal Hits vs big targets · Lethal Hits on all, Saga done

    Lifts most: Assault Intercessor Squad +25% · Assault Intercessors with Jump Packs +25% · Reiver Squad +25%

  11. 11

    Ironstorm Spearhead

    in none of 4

    Its rules don't change the dice, so they aren't in our numbers: one single-die re-roll per phase.

    Lifts most: Storm Speeder Hammerstrike +24% · Techmarine +23% · Land Speeder +22%

  12. 12

    Bastion Task Force

    in none of 4

    Re-roll hit 1s vs scanned target

    Lifts most: Ancient in Terminator Armour +17% · Judiciar +17% · Eradicator Squad with Heavy Bolters +15%

  13. 13

    Vengeful Hosts

    in none of 4

    Re-roll hit 1s on arrival/charge

    Lifts most: Assault Intercessors with Jump Packs +17% · Vanguard Veteran Squad with Jump Packs +17% · Land Speeder +16%

  14. 14

    Saga of the Hunter

    in none of 4

    +1 to hit when ganging up · +1 to wound, Saga done

  15. 15

    Vanguard Spearhead

    in none of 4

    Cover vs distant shooting

Also in the book: Armoured Speartip, Champions of Fenris, Fulguris Task Force, Gladius Task Force, Headhunter Task Force, Stormlance Task Force, Subversion Assets, Veterans of the Fang. We don't model their rules yet and no winning list in this window played them, so they aren't ranked. Boarding Patrol detachments, and other chapters' own, aren't listed.

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