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Best Blood Angels detachments 11th edition · ranked by winning lists

Every Blood Angels detachment, ranked by how many winning Blood Angels lists played it, with what it changes on the dice in our own words and the units it lifts most. Too few lists to judge: 2 winning Blood Angels lists, August – September 2026, so the order is a hint, not a verdict.

A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.

  1. 1

    Rage-Cursed Onslaught

    1 of 2 lists (50%)

    Re-roll wound 1s in melee · +1 A after charging · Extra +1 A when Battle-shocked

    Lifts most: Techmarine +111% · Incursor Squad +93% · Ancient in Terminator Armour +74%

  2. 2

    Liberator Assault Group

    1 of 2 lists (50%)

    +2 S, +1 A after charging

    Lifts most: Incursor Squad +77% · Assault Intercessor Squad +66% · Reiver Squad +66%

  3. 3

    Anvil Siege Force

    in none of 2

    Heavy: +1 to hit when stationary · +1 to wound, already-Heavy guns

    Lifts most: Storm Speeder Hailstrike +52% · Invader ATV +46% · Land Speeder +32%

  4. Re-roll wounds vs Oath target

    Lifts most: Assault Intercessor Squad +50% · Reiver Squad +50% · Judiciar +33%

  5. 5

    Angelic Inheritors

    in none of 2

    Re-roll 1s to hit and wound

    Lifts most: Ancient in Terminator Armour +36% · Captain in Gravis Armour +36% · Captain in Terminator Armour +36%

  6. 6

    Ceramite Sentinels

    in none of 2

    Re-roll 1s to hit and wound

    Lifts most: Ancient in Terminator Armour +36% · Judiciar +36% · Techmarine +36%

  7. Re-roll wound 1s on arrival · Re-roll hit 1s out of a Drop Pod

    Lifts most: Ancient in Terminator Armour +36% · Judiciar +36% · Techmarine +36%

  8. 8

    Librarius Conclave

    in none of 2

    Re-roll 1s to hit and wound · +1 AP at close range

    Lifts most: Librarian +35% · Librarian in Phobos Armour +35% · Librarian in Terminator Armour +35%

  9. +1 S at close range

    Lifts most: Apothecary +33% · Intercessor Squad +33% · Lieutenant +33%

  10. 10

    Ironstorm Spearhead

    in none of 2

    Its rules don't change the dice, so they aren't in our numbers: one single-die re-roll per phase.

    Lifts most: Storm Speeder Hammerstrike +24% · Techmarine +23% · Land Speeder +22%

  11. 11

    Bastion Task Force

    in none of 2

    Re-roll hit 1s vs scanned target

    Lifts most: Ancient in Terminator Armour +17% · Judiciar +17% · Eradicator Squad with Heavy Bolters +15%

  12. 12

    Vengeful Hosts

    in none of 2

    Re-roll hit 1s on arrival/charge

    Lifts most: Assault Intercessors with Jump Packs +17% · Vanguard Veteran Squad with Jump Packs +17% · Land Speeder +16%

  13. 13

    The Lost Brethren

    in none of 2

    Re-roll wound 1s when hurt · Re-roll wounds when badly hurt

  14. 14

    Vanguard Spearhead

    in none of 2

    Cover vs distant shooting

Also in the book: Armoured Speartip, Encarmine Speartip, Fulguris Task Force, Gladius Task Force, Headhunter Task Force, Legacy of Grace, Stormlance Task Force, Subversion Assets, The Angelic Host, Wrath of the Doomed. We don't model their rules yet and no winning list in this window played them, so they aren't ranked. Boarding Patrol detachments, and other chapters' own, aren't listed.

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